
ToonTanks
Platform :
Windows
Version :
1.2
Developed on
February 2021
This is my first ever try developing a game in Unreal Engine 4 implementing C++ coding and blueprints.
This game is a third-person tank shooter game with two pawns - Tank and Turret. The player controls the tank with the movement controls W, A, S,D and fire rockets with Mouse1 button. In order to achieve win state, the player has to destroy the turrets on the ground or if the turrets destroy the tank first, you achieve lose state. Unreal components such as health,spring arm, capsule, meshes for the model, projectile were used in this project.The health component was applied to both of the pawns while the health value was different from each other. The spring arm component is a flexible component which is attached to a camera which moves according to the movement of the Tank. Capsule component is placed on both the pawns for simple collision. The firing of rocket was programmed with the projectile component. The future of the game holds waves of turret, new terrain and skybox, showing health of both Tank and Turret