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Sky Dodgeball

Platform :

Android

Version :

0.2

Developed on

August 2020

The first ever game developed, powered by Unity, created with the minimal resources I had at that time. This mobile game is more of a prototype I had in my mind, executed with the basic logic of Box Collider, purely programmed Enemy Spawner which generates Bowling Balls, basic UI with scoring system and receiving single input from the user.
The task of Sky Dodgeball is rather easy;the character has to stay away from the heavy bowling balls, trying to survive the best possible time.
The user gets the points when the balls touches the ground, increments the score ball by ball. When the ball coincides with the moving character, the game's over and restart option is provided if the user wants to continue playing.
The user input is obtained by touching on the screen which moves the character in the desired direction.
The movement of the character is distinguished between x axis(Right) and -x axis(Left) by pressing on respective sides you wanna direct the game character.

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